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Pokemmo mods 2016
Pokemmo mods 2016




pokemmo mods 2016

As you say the problem here is the proportion, for to know the real size of a Pokemon I use the 3ds sprites from Mortedesu and scale they to x2 with a image editor, after that I compare it with my sprites. I've checked this sprites and croconaw y bellossom were a little oversized, they are already fixed, the others were correct. (Obv things like that don't include humongous pokemons but the pictures show the tiny problem that is the scale of some of these sprites) some of them fall hard from the proportions of how big/small they are or should look.

#Pokemmo mods 2016 mod

Volcarona is a Gen 5 so not from this MOD (regardless needs to be bigger)Īnd these are just examples. The blossom looks amazing, but in reality needs a 55% scale since in combat she would look on par with Scizor if she remains as is xD so I think a scale of 75~80% to the ones "too big for their own size" would be amazing Here you'll see that while some are perfect fits. To avoid misunderstanding a certain sentence. Something along those lines, idk how much delay that would add though, really depends. I didn't see the insides of pokemmo but it is a simple variable in a class that can be switch-cased before displaying a sprite according to the category that pokemon id is in. I think there should be categories like "Default" "Wide" "Tall" "Grounded" "Flying" "Long" etc to make sure each pokemon is at the ideal position when displaying the sprites. I think with a bit of effort and source materials this is a simple mod to make, and if mods allow some coding you could also mod the "animation" of moves.Īlso the "scale" concept doesn't fix the invisible border box for some sprites or sometimes makes their sizes questionable at the best. if you focus on the battle ones, the summary ones will look almost tiny. if you focus on adjusting for the summary one, the battle ones will look gigantic. (If I have failed to credit anyone, please let me know and their name will be added) Edited Octoby kuplionI think that "bug" is simply because the "battle" sprites are the same as the "summary" sprites. V1.1.3 - Removed alternate Gallade sprite that was mistakenly included and causing issues with normal Gallade. V1.1.2 - Same as v1.1.1, just remembered to actually add the corrected sprites to the mod. Garchomp sprites (male, female, normal, and shiny) have all had their positions corrected. Gallade shiny sprite has had the glitches from HGSS corrected. V1.1.1 - Ralts, Kirlia, and Gardevoir shiny sprites have had their colours adjusted to better match their battle sprites. All Unown forms are now working correctly. V1.1.0 - Shiny Blastoise, Snorlax, Glaceon, Snover, and Abomasnow have had their colours corrected.

pokemmo mods 2016

V1.0.6 - Spearow and Mismagius positions fixed to correct the random pixels. V1.0.4 - Shiny Clamperl and Shiny Lileep colours adjusted, inspired by edits made by TVanne on 18/02/21 Filename changed to better reflect the thread title V1.0.3 - Audino sprites fixed, back sprites no longer jig side to side. V1.0.2 - Shortened info strings so they fit mod window V1.0.1 - Corrected a missing shiny sparkle Shiny Gyarados no longer has a random green pixelĪll Legendary and Mythical Pokémon added, both in normal and shiny form Missing sprites added, including but not limited toĬomplete Unown line added, both in normal and shiny formĬorrected several broken or misedited sprites, including but not limited to This follower mod builds on the work of everyone who contributed to the various versions that came before it, and as such would not be possible without the hard work of everyone who has contributed to the follower mods so far! With that said, this mod aims to forward all updates and fixes from previous versions, correct some issues with the previous versions, add missing sprites, and pre-emptively prepare for the arrival of Legendary and Mythical Pokémon if/when we get access to some of them.īlue shiny sparkles to better match the in-battle sparkle colours






Pokemmo mods 2016